local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 70504
L0_1 = {}
L1_1 = 7050401
L2_1 = 7050406
L3_1 = 7050405
L4_1 = 7050403
L5_1 = 7050402
L6_1 = 7050404
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7050401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1004
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.pos = "Q7050401_N1004"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7050404"] = L1_1
L1_1 = {}
L0_1["7050406"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1004
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.pos = "Q7050401_N1004"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1020
L4_1.alias = "Npc1020"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7050401_N1020"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1004
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.pos = "Q7050401_N1004"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1020
L4_1.alias = "Npc1020"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7050404_N1020"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050402"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1004
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.pos = "Q7050401_N1004"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1020
L4_1.alias = "Npc1020"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7050404_N1020"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050403"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1020
L3_1.alias = "Npc1020"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050404_N1020"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710667
L3_1.alias = "Gadget70710667"
L3_1.pos = "Q7050404_tea_cup"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710666
L4_1.alias = "Gadget70710666"
L4_1.pos = "Q7050404_coffee_cup"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["7050404"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1004
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.pos = "Q7050401_N1004"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1020
L4_1.alias = "Npc1020"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7050401_N1020"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050405"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1004
L3_1.alias = "Gaia"
L3_1.script = "Actor/Quest/Q301/Gaia301"
L3_1.pos = "Q7050401_N1004"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1020
L4_1.alias = "Npc1020"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7050401_N1020"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050406"] = L1_1
quest_data = L0_1
